This was my entry for Ludum Dare #23 – the theme was “Tiny World”. After not participating in Ludum Dare #22 because I hated the theme back then (Alone), I decided that I wasn’t going to put too much weight on it this time. Since I saw Super Smash Land, I’ve been wanting to make an attempt at making something that looks like a Game Boy game – and even though it’s not a perfect fit, it’s acceptable.
It’s a platformer. It has a lot of bugs, and I’m a bit ashamed by it. I’m not used to leaving around so many bugs, but this is kind of bad. The buglist so far:
- The jumping mechanic is poor enough, that it should be listed as a bug.
- The blob-enemy sometimes start off by just floating upwards and never coming back down.
- When I perform gravity on my sprites, they will take damage before they stop moving — which means that in the last bossfight, you will be damaged by the flames even though you’re over them.
- The player has two bounding boxes, and it is possible to get stuck in an angle due to them not having the same base. (One of them is used for damage) … Workaround: Jump off.
What went well:
- The graphics were pretty much as I wanted. There were too little graphics, though.
- I managed to get ports to all 3 platforms – which is nice.
- My basecode/engine works pretty well. I’m happy about that.
What didn’t work out as I hoped:
- I wanted more enemies, more content and less bugs. But I just wasn’t imaginative enough.
All in all; I’m mostly happy with the result – and I’ll do even better next time. If I get the time, I will make a larger game from this entry – just to show off what I wanted to do, at least.
Some screenshots and a timelapse:






























