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Monthly Archives: September 2011
Links house, analyzed: Part 3 – The wall
The wall can be broken down into 3 parts, + the floor-edge, since it’s not technically a part of the wall. It always sticks next to the wall. The wainscot, the wallpaper and the crown-molding. I’m not 100% sure that … Continue reading
Posted in Game development, Graphics
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Links house, analyzed: Part 2 – Perspective of things
From a perspective point-of-view, this game fails when you’re indoors. The walls are treated differently when you’re indoors, than when you’re outside. Everything on the floor is still treated as if it was outdoors. One could have treated the entire … Continue reading
Posted in Game development, Graphics
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Detailed network metrics with Munin (Linux)
Munin already does a great job on graphing – but I noticed that there weren’t any plugins dealing with the metrics in /proc/net/snmp and /proc/net/netstat. I didn’t know what all the metrics could mean, so I made some generic code … Continue reading
Posted in Munin, Planet Redpill-Linpro
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Links house, analyzed: Part 1 – The tilemap
This is a picture of the interior of Links house, in “The Legend of Zelda: A Link to the Past”. It’s the first room in the game. It looks very good. I will attempt to analyze what they have done … Continue reading
Posted in Game development, Graphics
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