Author Archives: Trygve Vea

Detailed network metrics with Munin (Linux)

Munin already does a great job on graphing – but I noticed that there weren’t any plugins dealing with the metrics in /proc/net/snmp and /proc/net/netstat. I didn’t know what all the metrics could mean, so I made some generic code … Continue reading

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Links house, analyzed: Part 1 – The tilemap

This is a picture of the interior of Links house, in “The Legend of Zelda: A Link to the Past”. It’s the first room in the game. It looks very good. I will attempt to analyze what they have done … Continue reading

Posted in Game development, Graphics | Leave a comment

Drawing tiles: Some lessons from an amateur

So, I’m quite happy with the tiles I ended up with in SUBJECT:7 – so I’ve decided to make a guide on how to draw them. It’s fairly easy to learn – one just have to apply the knowledge. I … Continue reading

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SUBJECT:7 (LD48#21)

This was my entry for Ludum Dare #21 – the theme was “Escape”. I had been pondering about what I could do with the themes we were voting about for a couple of days, and decided to make a top-down … Continue reading

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Terrorists win.

The other day, I read the an article (Norwegian) in VG stating that stores are removing ‘TERRORGAMES’ from their shelves.  The said stores are Platekompaniet and Coop.  They state that this is a token of respect to the victims of … Continue reading

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Super Mario Bros 3 Blanket Progress

So, I’ve tricked my lovely girlfriend into knitting me a huge Super Mario Bros 3 blanket. I wrote a small php-program, that converts sprites into shopping lists for yarn. It matches the colors used in the sprite with the best … Continue reading

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Cheese Hunter (LD48#20)

This was my entry for Ludum Dare #20 – the theme was “It’s dangerous to go alone, take this!”. Since the theme is a quote from Zelda 1, I figured, like some other participants, that the right thing to do … Continue reading

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Why I regret getting a Boxee Box.

Last autumn I started planning my HTPC.  I’ve always wanted a nice piece of hardware to use for watching movies / TV-shows / Internet content.  I already had a Popcorn A-110, which did the job – but not to the … Continue reading

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Bugtesting: There’s work to do

I’ve yearned to start giving back to the free software community for years, but never really figured out what I can do. I’ve aimed high, and tried to find bugs to start working on, but most projects don’t really have … Continue reading

Posted in Planet Redpill-Linpro | 1 Comment

Steam on Linux, or are Phoronix just being morons again?

“It’s Official: Valve Releasing Steam, Source Engine For Linux!” … It popped up in my feed one day a couple of weeks ago, and I was very curious if it really could be so. Could we really get a good … Continue reading

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