Category Archives: Game development

Links house, analyzed: Part 3 – The wall

The wall can be broken down into 3 parts, + the floor-edge, since it’s not technically a part of the wall. It always sticks next to the wall. The wainscot, the wallpaper and the crown-molding. I’m not 100% sure that … Continue reading

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Links house, analyzed: Part 2 – Perspective of things

From a perspective point-of-view, this game fails when you’re indoors. The walls are treated differently when you’re indoors, than when you’re outside. Everything on the floor is still treated as if it was outdoors. One could have treated the entire … Continue reading

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Links house, analyzed: Part 1 – The tilemap

This is a picture of the interior of Links house, in “The Legend of Zelda: A Link to the Past”. It’s the first room in the game. It looks very good. I will attempt to analyze what they have done … Continue reading

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Drawing tiles: Some lessons from an amateur

So, I’m quite happy with the tiles I ended up with in SUBJECT:7 – so I’ve decided to make a guide on how to draw them. It’s fairly easy to learn – one just have to apply the knowledge. I … Continue reading

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